![]() ![]() The dream is that they both feel viable without one being so strong that it requires us to destroy the other. ![]() ADC Senna on the other hand has an easier time saving up for big AD items like Infinity Edge, which makes adjusting her Crit Damage ratio a potent tuning lever if her carry role needs changes.Īt the end of the day, we want ADC and support Senna to be close in power level, but they don’t need to have the exact same winrate. Support Senna has access to AP builds, and buffing those ratios could help her in a way that ADC Senna cares less about. Other adjustments outside the passive to consider are how Senna scales with the item system. If ADC is too strong in the future we can make it less likely to see souls drop from cannon minions, whereas if support is too weak, we could consider upping the number of souls that drop from minions she doesn’t kill. This is why souls are less likely to drop from minions Senna kills-ADC Senna gets more gold and more items, so she needs less stacks to be effective. Mist stacks influence the power of nearly everything on Senna’s kit, and making a specific role get more or less of them has shown to have meaningful impact on that role’s effectiveness. The primary place we’d look to tune is her Passive’s mist collection game. To help make this a reality we added a few position-specific tuning levers to her kit during development. It’s always been a goal for Senna to be playable as both a support and an ADC. And for anyone who’s unhappy with the username they changed to, we’re planning on letting you change your login credentials again early next year. We’re also exploring allowing you to log in with your email address instead of your username, which we’ve seen a lot of players ask for. In the meantime, we hope that being able to save your username and password to auto-login will make things a little easier. ![]() We’re working hard to make sure our new systems are as future-proof as possible to avoid situations like this down the line. ![]() We know this process hasn’t met your expectations, and frankly, it hasn’t met ours either. We’re asking players to change how they log in now-before the unique username system activates-so everyone’s experience with future games is as smooth as possible. We know it sucks to have to change a piece of your identity as a player, even if it’s one that only you can see. We wish this transition were less painful and inconvenient. We tried to find a way to make the system work differently, but couldn’t find a solution that would be reliable, secure, and sustainable for a multi-game platform. As long as there are two people with the same username, neither will be able to log in when we activate the unique username system. In order to fix this, every player needs a unique username, and there’s currently a lot of duplication across servers. This is problematic as we might offer different regional configurations for future games. The old system linked accounts to specific regions, meaning we couldn’t release another game unless it has the same exact regional divisions as League of Legends. The long version: In preparation for launching new games, we need to rebuild our account system. This only affects the username you use to sign into League. When this update takes effect, it’ll cause problems for players with login names that aren’t globally unique (aka, someone else in another region has it as well), so we’re asking players with duplicate usernames to change them. In short: We have to update the account system so we can launch new games. ![]()
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